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The old order has been swept away by the glorious revolution of Zalikistan, establishing the United People's Republic of the Zalikistan (UPRZ). In the fighting, the Order of the Midnight Sun, a counter-revolutionary movement of intellectuals, officers, and officials, was culled. However, they were "defending" the nation from "The Foreigners" who are malevolent supernatural creatures who would like nothing more than to devour the nation whole.

In their stead, the Ministry of Extra Ordinary Affairs has been established. You are the brave few drafted from the communes to fight for the nation against the Foreigner menace. You are expected to die.


Truth be told, Iron Hunter was Notepad Unga-Bungaing trying to turn a half-baked idea into a full idea with the presence of the "Commune Dice" in the middle. These collectivized dice act as a method to augment rolls, with the problem being that you're all SHARING those dice. You can screw with your friends, but can you afford that? Can you afford to not do that?

The current iteration is just a Google Doc that has been saved into a PDF. Something is missing. I don't know what it is. I feel like there's some part which can tie the entire thing together in a nice package, but I can't determine what that part is.  My theory is perhaps a deeper investigation mechanic, but that also doesn't seem right.

So here's an Ashcan Version for your viewing pleasure. 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNotepad Anon (SPRUG Workshop)

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Click download now to get access to the following files:

Iron Hunter Ashcan.pdf 22 MB

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